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[#Udemy 100% Off] Make a Turn-Based RPG in #GameMaker Studio 1.4

Make-a-Turn-Based-RPG-in-GameMaker-Studio-1.4
What Will I Learn?
  • Create tiled overworlds
  • Create beautiful room transitions
  • Manage complex data structures in GameMaker Language
  • Create a list inventory for a role-playing game in GameMaker Studio
  • Manage character and monster classes using JSON files
  • Program turn-based battles using finite state machines
  • Direct character progression with a level-up system
  • Program complex cutscenes
  • Tell game stories through character dialog boxes
Requirements
  • A computer capable of running GameMaker Studio 1.4
  • GameMaker Studio 1.4 Professional
  • Solid Foundation Knowledge of GameMaker Language
Description
Learn intermediate methods of approaching turn-based battle mechanics as you create an RPG in GameMaker Studio 1.4.
Build a solid foundation of role-playing game mechanics in GameMaker Studio 1.4 with this tutorial for intermediate programmers.
  • Over-world creation and navigation
  • Character and Monster classes using JSON (JavaScript Object Notation)
  • Technical use of GML's Data Structures
  • Turn-based battles
  • Inventory and Menus
  • Battle Actions
  • Cutscenes
A Powerful start to your for creating an RPGLearning to create a turn-based RPG is a great way to challenge your game development skills. The implementation of different RPG mechanics often carry into other genres and improve your ability to create interesting and polished games.
CourseThis course walks you through the step-by-step process of creating an RPG in GameMaker. It covers all of the common RPG mechanics in the different sections so you can take the knowledge you acquire and apply it to a fully realized 2D turn-based RPG. If you have used GameMaker Studio before and would like to increase your knowledge of the engine then this is the course for you.

This course is NOT for absolute beginners. If you haven't used GameMaker Studio before then do not take this course.
Credit:
Course programming, curriculum design, and lectures: Benjamin Kean Anderson
Game Pixel Art: Toby Dixon, Clement Swennes
Game Music Music: Dalin Anderson
Game Sound Design: Daniel Gunson
Huge thanks to all my Kickstarter backers who made this course possible!
Who is the target audience?
  • Intermediate GameMaker Studio 1.4 Users


This is the course description as seen on Udemy.
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